Thursday, June 13, 2024

Flicker Amplifier Board—Mini

I’ve written previously (here) about the Flicker LED Amplifier Circuit. Basically, the circuit uses the flickering pattern of a small cheap LED to drive that same flickering pattern in a much brighter LED. If you’d like to build your own, the schematic is posted in my original blog post (linked above). This new board allows you to assemble the circuit in a much more compact form factor. To assemble, you need, the mini-flicker LED board, a flicker LED, two 470 ohm resistors, a N-channel Logic MOSFET (I recommend the FQP30N06), and a couple wires. 




This is a great starter soldering project, and an experienced hand should be able to fully assemble the board in less than 5 minutes. I even put together a video showing the process.




It can easily handle the current for several larger automotive LEDs when they are wired in parallel. For spot lights I like the Eagle Eye LED’s. Perfect for lighting a scene or tombstone. They come in great colors and project a lot of light. They are advertised as 9W, but actually draw about 0.7W at 12vDC.




For a more diffuse lighting solution, I like the LED dome light replacements. They come in a variety of different brands, but essentially are five 5050 LED’s mounted on a 194/T10 bulb base. These cast light in all directions and use 0.6W at 12vDC. Perfect for inside a pumpkin. 




Here’s a demo of the board in action—








Monday, May 20, 2024

Electrical Connections—WAGO 221 **Updated**

I still really like the WAGO 221 connectors. They make solid connections to a wide range of different gauge wire. They are fully reusable. And come in a variety of different sizes. I did the film canister thing (see this post) for a few years, but water sometimes still got in, and it was a pain to cut the film canister lids. 

Last year I decided to take my electrical enclosures in a different direction. Rather than maximizing waterproofing, I decided to maximize water drainage.  I’m now mounting my boards and connectors about a foot off the ground and covering with a black painted deli container.




This design was really made possible by some 3D printed WAGO-221 brackets. I found these plans on Thingiverse. I had a few printed and they are great.





Wednesday, May 1, 2024

LED “Throwie” Skull



***First, a caveat—do not give these to kids. Button batteries seem harmless, but they’re actually really dangerous. When swallowed, they lodge in the esophagus and cause horrible corrosion and perforation. Bad stuff. Trust me on this one. ***

Most folks may have heard of LED Throwies—a disc battery, one LED, some tape and a magnet create a glowing light that can be tossed onto a high metal sign or post and will glow for days to weeks. I decided to make a 3D printed skull version of one. You don’t need much: the 3D print, a 10mm LED, and a CR2032 battery. You might need some tape or hot glue, but often sticks in without either.

Here’s the print file: https://www.thingiverse.com/thing:6603785









Wednesday, August 16, 2023

PIR sensor enclosures

 I’ve gotten a few questions about the PIR sensor enclosures I use. My sensor of choice is the SR602 it accepts a supply of 3.3-18 V and outputs HIGH (3.3V) for 2 seconds when movement is sensed. The form factor is the real reason I prefer it, though. The circuit board for the SR602 is circular and fits perfectly inside a 1/2” PVC fitting.



My enclosure is based in no small part on the work of Halstaff, the great one. Mine has fewer parts and a slightly different form factor, but he certainly inspired me. If you haven’t seen his videos, do yourself a favor and check out is work. He’s sadly no longer with us, but I like to think of him as still working with the haunt community (just perhaps from the other side).


Friday, April 28, 2023

How to Program a Twitch-n-Howl Board

Both Sparkfun and Arduino.cc have great tutorials on this subject (most of these pictures below are taken from these sites). Links are at the bottom.

If you can program an Arduino, you can program a Twitch-n-Howl board. That's because both boards use the same ATmega328 chip to store and execute code. In order to save space, the Twitch-n-Howl board does not have a USB port. In order to upload code, you will need to set up a dedicated Arduino as a "Programmer" and connect that Arduino to the ISP header of the Twitch-n-Howl. 

First connect your "Programmer" board to your computer and upload the ArduinoISP.ino file. This is located in the Examples in the File menu. Upload this just like any other sketch.


Now you can connect your programmer board (I'm using a Sparkfun Redboard Arduino Uno clone here) to the Twitch-n-Howl. I like using a clip with pogo pins (like this one), but you could also solder a pin header to the board and just use jumpers.




The pins have to be connected in a very specialized pattern

Uno Pin — Name — ISP Pin — Name — Uno Pin
  12      MISO     O O      5V      5V
  13      SCK      O O     MOSI     11
  10      Reset    O O      GND     GND 



Here’s what it looks like when connected with jumpers.



Then you simply put the code for the target board in the Arduino IDE (just like coding a board as usual). You will need to select “Arduino as ISP” as the programmer.



Then you can “Upload Using Programmer”. And, BOOM, your Arduino Uno Programmer board will  add the brand new code to your Twitch-n-Howl board.





**On these links you'll see instructions for loading the bootloader onto a new ATmega328 chip. This will be unnecessary for the Twitch-n-Howl board as it has already been done at Jekyll-Labs. **


Sunday, April 23, 2023

Twitchboard v1.7 Code and Schematics

 


** updated 10-5-23** 

Removed (by adding //)  the option for continuous on. I've burned out too many (2) door lock actuators by having the interval potentiometer go to zero. Now it will just fire same duration, but more frequently.





//  Jekyll-Labs Twitchy Attiny85
//  Built for Twitchboard v1.7
//

// Pin definitions
int fetpin = 0;
int trigpin = 3;
int potpin = A2;

// global variables
long duration = 200; // duration in miliseconds (200)
long PWM = 255; // Duty cycle 0-255 (255)
long intervallow = 1000; // low end of interval range in sec [2 sec]
long intervalmid = 10000; // middle of interval range in sec [10sec]
long intervalhigh = 90000; // high end of interval range in sec [90sec]
long intervalmax = 36000000; // interval in sec if pot maxed out [10hrs]

// initialize global variables
long timeunit = 0;
unsigned long last = 0;
unsigned long timeinterval = 0;
float exprob=0.50;

void setup() {
  randomSeed(A1);
  pinMode(fetpin, OUTPUT);
  digitalWrite(fetpin, LOW);
  pinMode(trigpin, INPUT);
  pinMode(potpin, INPUT);
}

void loop() {
  // uncomment if pot controls duration  
  // duration of signal will last from 0.5 - 10 sec 
  //int durationpot = analogRead(potpin);
  //long duration = map(durationpot,100,1023,500,10000); 
  //if (duration <500 controls="" duration="150;" fet="" for="" if="" int="" middle="" of="" pot="" pwm="map(PWMpot,0,1000,0,255);" pwmpot="analogRead(potpin);" read="" signal="" uncomment="">255) PWM = 255;
  
  // uncomment if pot controls frequency
  // mean frequency of random signals is 1 events per time unit
  int freqpot = analogRead(potpin);
  timeunit = map(freqpot,512,1023,intervalmid,intervalhigh); // 2nd half dial range
  if (freqpot>1000) timeunit = intervalmax; // far right dial 1hr
  if (freqpot<512 1st="" adjust="" and="" bottom="" check="" continous="" debounce="" dial="" for="" freqpot="" half="" if="" is="" of="" on="" positive.="" range="" timeunit="" trigger="">0) {
    int trigger = digitalRead(trigpin);  
    if (trigger == HIGH) {
      delay(100);
      int trigger = digitalRead(trigpin);
      if (trigger == HIGH) {
        delay (100);
        int trigger = digitalRead(trigpin);
        if (trigger == HIGH) {
          timeunit = (duration * 2);
        }
      }
    }
  }
  
  // Calcuate time interval between events. timeunit depends on:
  // Potentiometer value if trig = 0 
  // Duration multiplier (shorter) if trig = 1
  unsigned long timeinterval = exprob * timeunit;    
  
  // Check if time interval has passed
  if ((millis() - last) > timeinterval) {
    last = millis(); // updates timer to last event
    analogWrite(fetpin,PWM);
    long thisduration = (0.5*duration) +random(duration);  
    delay(thisduration);
    digitalWrite(fetpin,LOW);
    // the following equation runs once per event and 
    // generates a random float (exprob) that falls in an 
    // exponential distribution. It will be used to
    // determine the interval time for the next event.
    // Events that occur at exponentially distributed  
    // intervals form poisson processes.
    exprob =  (-2)*(log((100-random(100))/100.00));
  }
  else digitalWrite(fetpin,LOW);
   
  delay(20);
}

 

Sunday, April 16, 2023

Twitch-n-howl Code and Schematics v2.2



 

Code:




//  Jekyll-Labs Twitch and Sound 
//  Built for Twitchnhowl v2.2
//
//  D2 unused
//  D3 Power MOSFET (PWM avail)
//  D4 unused
//  D5 On Board LED1
//  D6 On Board LED2
//  D7 SoftSerial Tx
//  D8 SoftSerial Rx
//  D9 Trigger Input
//  D10 unused
//  D11 MOSI
//  D12 MISO
//  D13 SCK
//  A0/D14 unused
//  A1/D15 unused
//  A2/D16 unused
//  A3/D17 Potentiometer Top
//  A4/D18 Potentiometer Middle
//  A5/D19 Potentiometer Bottom
//  A6/D20 unused
//  A7/D21 unused

//include libraries
#include "Arduino.h"
#include "SoftwareSerial.h"

// set pin identification
int fetpin = 3;
int trigpin = 9;
int led1 = 5;
int led2 = 6;
int potMpin = A4;
int potTpin = A3;
int potBpin = A5;

//set SoftSerial for JQ8900 and basic Hex commands
SoftwareSerial mySoftwareSerial(8, 7); // RX, TX
byte playnext[] = {0xAA, 0x06, 0x00, 0xB0 };

// set global constants
unsigned long durationlow = 200; // low end of duration range in msec [0.2sec]
unsigned long durationhigh = 15000; // high end of duration range in msec [15sec]
long intervallow = 2000; // low end of interval range in sec [2 sec]
long intervalmid = 10000; // middle of interval range in sec [10sec]
long intervalhigh = 90000; // high end of interval range in sec [90sec]
long intervalmax = 36000000; // interval in sec if pot maxed out [10hrs]
unsigned long mosfetdelay = 0; // extra delay to turn mosfet on after audio triggered [0]

// initialize global variables
long timeunit = 12; // mean untriggered time interval (sec)
unsigned long last = 0; 

unsigned long timeinterval = 0;
float exprob=0.50;

void setup() {
  // setup mosfet pin as output
  pinMode(fetpin, OUTPUT);
  digitalWrite(fetpin, LOW);

  // set up potentiometers and trigger pin
  pinMode(trigpin, INPUT);
  pinMode(potTpin, INPUT);
  pinMode(potMpin, INPUT);
  pinMode(potBpin, INPUT);

  // Set up and turn off LED
  pinMode(led1, OUTPUT);
  digitalWrite(led1, LOW);
  pinMode(led2, OUTPUT);
  digitalWrite(led2, LOW);

  // begin softserial for JQ8900
  mySoftwareSerial.begin(9600);
  
  last = millis(); // updates timer to start  
  randomSeed(A0);

}

void loop() {
  // duration of signal will last from 0.5 - 10 sec
  int durationpot = analogRead(potBpin);
  long duration = map(durationpot,100,1023,durationlow,durationhigh); 
  if (duration <500) duration = 150;

  // read middle pot for PWM of fet signal
  int PWMpot = analogRead(potMpin);
  int PWM = map(PWMpot,0,1000,0,255);
  if (PWM>255) PWM = 255;

  // mean frequency of random signals is 1 events per timeunit
  int intervalpot = analogRead(potTpin);
  long timeunit = map(intervalpot,512,1023,intervalmid,intervalhigh); // 2nd half dial range 12-60 sec
  if (intervalpot>1000) timeunit = intervalmax; // far right dial 1hr
  if (intervalpot<512) timeunit = map(intervalpot,75,512,intervallow,intervalmid); // 1st half dial range 0-12 sec
  if (intervalpot<75) timeunit = 0; // bottom of dial continous on  

  if (timeunit<=0){ // continuous on if left dial all counter clockwise
    analogWrite(fetpin,PWM);
    digitalWrite(led2,HIGH);
  }
  
  else {
    // Check for trigger (X3 for debounce) and adjust
    // timeunit if trigger is positive.
    if (timeunit>0) {
      int trigger = digitalRead(trigpin);  
      if (trigger == HIGH) {
        delay(100);
        int trigger = digitalRead(trigpin);
        if (trigger == HIGH) {
          delay (100);
          int trigger = digitalRead(trigpin);
          if (trigger == HIGH) {
            timeunit = 2000; // minimum mean interval in sec for triggered events
            digitalWrite(led1,HIGH);
          }
        }
      }
      if (trigger == LOW) digitalWrite(led1,LOW);
    }

    // Calcuate time interval between events. timeunit depends on:
    // Potentiometer value if trig = 0 (not triggered) 
    // Duration multiplier (shorter) if trig = 1
    unsigned long timeinterval = exprob * timeunit;    
    
    // Check if time interval has passed and if so trigger event
    if ((millis() - last) > timeinterval) {
      last = millis(); // updates timer to last event
      digitalWrite(led2,HIGH); // indicator LED
      mySoftwareSerial.write(playnext, sizeof(playnext)); // play next MP3
      delay(10);
      if (random(2)<1) mySoftwareSerial.write(playnext, sizeof(playnext)); // 50% of the time skip to next MP3
      delay(100 + mosfetdelay); 
      analogWrite(fetpin,PWM);  // turn on mosfet
      delay(duration);
      digitalWrite(fetpin,LOW);
      digitalWrite(led2,LOW);
      
      // the following equation runs once per event and 
      // generates a random float (exprob) that falls in an 
      // exponential distribution. It will be used to
      // determine the interval time for the next event.
      // Events that occur at exponentially distributed  
      // intervals form poisson processes.
      exprob =  (-2)*(log((100-random(100))/100.00));
    }
    else {
      digitalWrite(fetpin,LOW);
      digitalWrite(led2,LOW);
    }
  }
  delay(20);
}


Saturday, March 11, 2023

Generating a Poisson Process from Uniformly Distributed Pseudo-random Numbers

 

Most microprocessors generate pseudorandom numbers that follow a uniform distribution. This is great for simulating things like rolling dice where the probability of rolling a 1 is the same as rolling a 4. It turns out, however, that for most natural processes, the time between events is more accurately modeled using an exponential distribution of random numbers. This results in both more clustering of events and larger gaps in between them. These are called poisson processes because the distribution of events-per-time-interval follow a Poisson distribution. 

In both of the two samples below, there are twenty events per time interval. In the first sample, events are spaced using a uniform distribution of random numbers. In the second sample, events are spaced using an approximate exponential distribution (thereby generating a Poisson process). 


It’s a subtle difference, but the exponentially spaced events seem less regular—they occur both earlier and later than expected. The Poisson distribution has been fitted to a wide variety of natural events. Events as varied as radioactive decay/clicks on a Geiger counter, lightning strikes, and Prussian soldiers killed by kicking horses have all been described as Poisson processes. 

This default code for the Twitch-n-Howl board uses a mathematical transformation to convert the uniformly distributed pseudorandom numbers into exponentially distributed numbers.

where u is the uniformly distributed random number and lambda is the rate parameter (# of events per unit time)

This same transformation is depicted graphically below. The blue line shows a uniform distribution of random numbers, while the red line shows an exponential distribution of random numbers. Both distributions have the same mean and area under the curve. 

These exponentially distributed random numbers are used to determine spacing between events. One can see that using an exponential distribution of random numbers to determine event spacing would result in some events closer together and some events further apart than would be present using a uniform distribution of random numbers for event spacing. This is one of the properties of a Poisson process and helps explain why natural random events seem so unpredictable. 

Friday, March 3, 2023

Flicker LED Amplifier



Flicker LEDs are nifty little components. Give them a tiny bit of current, and they produce a light that bounces up and down in a random-appearing fashion. It can bear a passing resemblance to the flame of a candle. The main problem with these LEDs is that they aren’t very bright. I have my Lightboard with a nice firelight effect, but I still wanted something cheaper and simpler with almost as nice of an effect.

Most of these LEDs have a small integrated circuit embedded in the plastic head that can seen if you look closely. 

image from Tim's Blog


There’s a great discussion of reverse engineering these flicker LEDs in Tim’s Blog post “Hacking a Candleflicker LED”. He uses a logic analyzer to look at current drawn by the flicker LED. This reveals what appears to be a PWM signal of varying intensity that controls the flicker effect.


He then goes on a really impressive deep dive quantifying the PWM levels and speculating on the pseudorandom sequence generation. —Go read it, seriously. It’s not long and really fascinating.—


Windell Oskay, over at Evil Mad Scientist, put together a great post "Does this LED sound funny to you?" in which he uses a PNP transistor to amplify the signal being drawn by the flicker LED. he then sends this to a LED and then a speaker. Unfortunately the STX790a transistor he selects has been discontinued, and I had some difficulty finding a similar spec’d transistor (ie stopped after 10 minutes of google-ing). I did have some PN2907 PNP transistors lying around. I tried one of those in Oskay’s circuit. 


The flicker LED would flicker nicely, but unfortunately just caused the transistor to continuously conduct. The secondary LED would just stay lit, perhaps a bit dimmer than usual. Interestingly enough, when I hooked the transistor up backwards (still in the same place in the circuit, but just swapping the collector and the emitter leads) both the flicker LED and the secondary LED would flicker. The effect seemed stable. The transistor was still working as a PNP transistor, but just with unknown specs. Seemed kind of sketchy and not exactly something I could recommend to others… So back to my parts box…

I have several "logic-level" N-channel mosfets lying around in my parts box, specifically the IRLB8721 and the FQP30N06L. I use both of these frequently for rapid switching (PWM and otherwise) up to a few amps of current at 12V. 

I set up my mini digital oscilloscope to query the voltage at a few points along a simple flicker LED circuit and found that I could reliably detect the signal between the LED and the resistor when they were arranged like this.


This meant that I could replace the oscilloscope with my mosfet and use that to turn on and off my secondary LED. In order to protect the LED from the few picoseconds of in rush current to the gate when the fet was switching, I split the resistor before and after the LED like this-

This gave me the following signal





Voltage reliably switches back and forth between 0 and 5v. Perfect for running my mosfet. (Interestingly, it looks like the flicker LED uses an approximately 400Hz PWM signal and varies the duty cycle to change brightness. Most of the time the LED is full on, but will give “flickers” of various lower duty cycles.) This gave me the final circuit diagram.


The circuit is easy to put together on a breadboard, but I wanted a cleaner solution that could run flicker lights for several pumpkins, so I put together a PCB. 




Here’s a picture of the board assembled and mounted. It has holes placed such that a zip tie can fasten the board to a 1/2” PVC T fitting. I can then slide a plastic cup over the top. This lets me mount it in the yard, covered from rain, and able to drain well.


And finally, here’s a video of the circuit in action and my assembly of an electronic PVC candle.




So, I’m still rather partial to the firelight effect on my Lightboard, but if you’re looking for something that doesn’t need any coding, this circuit is a great option. You can easily put this together on a breadboard, but if you’d like a more streamlined solution, I’m happy to put a PCB board in the mail. Check out the Jekyll-Labs Store and contact me through the link in the side bar. 



Friday, December 30, 2022

JQ8900-16p MP3 player




So, I'm really pleased with this new (to me) MP3 player that seems like a nice alternative to the DFPlayer. Its manual is sometimes hard to find so I've hosted a copy of the PFD below. First and foremost, it has onboard storage for audio files. Your computer recognizes it as a USB drive, so it's a simple plug-n-play then drag-n-drop. 



To trigger the audio the JQ8900 has a few options:

 (1) There is a two-way serial connection using the Rx and Tx pins. This is the most robust way with many options analogous to the DFPlayer serial connection. Unfortunately, the serial commands are different from the DFPlayer, and I'm not aware of an existing Arduino library. Fortunately, the JQ8900 seems to be based on the JQ8400. The JQ8400 does have an Arduino library, but I have not personally used it. Both the JQ8900 and the JQ8400 have manuals that have been translated into English and have good information. 

With the JQ8900, I'm partial to using the serial commands directly. "AA 06 00 B0" will play the next file. I've included below some example code that will every 5 seconds play the next file in sequence.


(2) There is a single wire input mode available using the VPP pin. I haven't personally used this, but there are many examples online (unfortunately for me, mostly in Chinese)


(3) The JQ8900 has 7 trigger pins. These are great. When the IO1 pin is connected to ground the JQ8900 will play the file named 00001.mp3 (and so on). This works well for manual buttons as well as microcontrollers. With this board, I used an ATTINY85 sending a signal to an NPN transistor to connect IO1 to ground. 

Audio output is either speaker output (appears to be a 3W amplifier) or line level output via DAC and ground. For both outputs, the JQ8900 collapses the right and left channels into a single mono channel. This is a disadvantage as compared to the DFPlayer, which has mono output for the speaker, but stereo ouput for line level. If you need stereo output, the JQ8900 may not be the board for you. 


Links

JQ8900 Manual - English version

JQ8400 Manual - English version

JQ8400 Arduino Library

excellent collection of links [Chinese] The JQ8900-16P voice module hardware usage _ Lin Zhong Qiyuan's blog - CSDN blog _jq8900



//include libraries
#include "Arduino.h"
#include "SoftwareSerial.h"

SoftwareSerial mySoftwareSerial(15, 14); // RX, TX

void setup(){
  randomSeed(analogRead(0)); 
  delay(1000);
  mySoftwareSerial.begin(9600);
  pinMode(4, INPUT);
}

void loop()
{
  byte playnext[] = {0xAA, 0x06, 0x00, 0xB0 };
  int trig = digitalRead(4);
  if (trig == HIGH) {  
  mySoftwareSerial.write(playnext, sizeof(playnext));
  delay(5000);
  }
  delay(100);
}

Monday, December 5, 2022

Twitchboard

 Previously I worked on a motor controller board that would deliver random pulses to a prop. It worked well, but I was not quite happy with the randomization algorithm, and I wanted more titratable control over the pulses. Additionally I wanted something that could be triggered by either a PIR sensor or a button.  

I’ve now produced a beta version of this new controller and I’m looking for feedback. Here’s a demo video—




This is the schematic—





And here is the code—

//  Jekyll-Labs Twitchy Attiny85
//  Built for Twitchboard v1.5
//
int fetpin = 0;
int trigpin = 1;
int potMpin = A1;
int potRpin = A2;
int potLpin = A3;
int lambda = 5; // number of event
int timeunit = 60; // in this time interval (sec)
unsigned long last = 0;
unsigned long timeinterval = 0;
float exprob=0;

void setup() {
  randomSeed(A1);
  pinMode(fetpin, OUTPUT);
  digitalWrite(fetpin, LOW);
  pinMode(trigpin, INPUT);
  pinMode(potLpin, INPUT);
  pinMode(potMpin, INPUT);
  pinMode(potRpin, INPUT);
}

void loop() {
  // duration of signal will last from 0.5 - 10 sec
  int durationpot = analogRead(potRpin);
  long duration = map(durationpot,100,1023,500,10000); 
  if (duration <500) duration = 150;

  // read middle pot for PWM of fet signal
  int PWMpot = analogRead(potMpin);
  int PWM = map(PWMpot,0,1000,0,255);
  if (PWM>255) PWM = 255;

  // mean frequency of random signals is 5 events per time unit
  int freqpot = analogRead(potLpin);
  int timeunit = map(freqpot,512,1023,60,300); // 2nd half dial range 1-5 min
  if (freqpot>1000) timeunit = 3600; // far right dial 1hr
  if (freqpot<512) timeunit = map(freqpot,0,512,0,60); // 1st half dial range 10-60 sec
  if (freqpot<100) timeunit = 0; // bottom of dial continous on  

  if (timeunit<=0){ // continuous on if left dial all counter clockwise
    analogWrite(fetpin,PWM);
  }
  
  else {
    // Check for trigger (X3 for debounce) and adjust
    // timeunit if trigger is positive.
    if (timeunit>0) {
      int trigger = digitalRead(trigpin);  
      if (trigger == HIGH) {
        delay(100);
        int trigger = digitalRead(trigpin);
        if (trigger == HIGH) {
          delay (100);
          int trigger = digitalRead(trigpin);
          if (trigger == HIGH) {
            timeunit = (duration * 10)/1000;
          }
        }
      }
    }
    
    // Calcuate time interval between events. timeunit depends on:
    // Potentiometer value if trig = 0 
    // Duration multiplier (shorter) if trig = 1
    unsigned long timeinterval = exprob * timeunit * 1000;    
    
    // Check if time interval has passed
    if ((millis() - last) > timeinterval) {
      last = millis(); // updates timer to last event
      analogWrite(fetpin,PWM);  
      delay(duration);
      digitalWrite(fetpin,LOW);
      // the following equation runs once per event and 
      // generates a random float (exprob) that falls in an 
      // exponential distribution. It will be used to
      // determine the interval time for the next event.
      // Events that occur at exponentially distributed  
      // intervals form poisson processes.
      exprob =  (-1)*(log((100-random(100))/100.00)/lambda);
    }
    else digitalWrite(fetpin,LOW);
  }
  delay(20);
}

Thursday, August 18, 2022

Lightboard

**Updates Log**

9/27/22 code updated for millis() rollover

2/3/23 parts list included


 So I’m, really happy about this new board I had made.



It uses a Arduino Nano to control PWM signals for six different channels of lights. There are two potentiometers, one to select the effect, and a second to change the speed of that effect. The board uses IRLB8721 mosfets to control current to the lights. According to Adafruit these mosfets are capable of switching 15A of current so each channel could run several lights in parallel.

These are the lights I use. They were suggested by another haunter, because they are waterproof, they fit inside a PVC fitting, and draw only 60mA at 12V DC. To find them you can search Eagle Eye LED 18mm on Amazon/EBay/AliExpress.



Here’s a 4 minute demo of the board in the lab:


There are 4 different effects:

1. Solid - all lights are on and dimmable by the speed potentiometer




2. Firelight - a low flicker meant to evoke the light of a fire. Works well with several amber on the same channel and 1 dim red on another channel




3. Wavey - All channels slowly pulse on and off at slightly different wavelengths so they don’t synchronize. Speed potentiometer controls how fast they pulse



4. Lightning  - Each channel strobes on with a random delay and a random number of flashes. Speed potentiometer controls how frequent the flashes are. 




**I'm not in the business of selling Halloween circuit boards, but I usually have to order more than I need for any given project. If you're into DIY electronics (and let's face it, you wouldn't be reading this otherwise), and want one of my boards, send me a PM.** 


Here's the Fritzing:


The schematic:






Here's the code for the nano: (updated 9-27-22 to fix millis() rollover.)



// Jekyll-Labs Lightboard v1.0
//  D2 sensor
//  D3 Power MOSFET (PWM avail)
//  D4 sensor
//  D5 Power MOSFET (PWM avail)
//  D6 Power MOSFET (PWM avail)
//  D7 Unused
//  D8 Unused
//  D9 Power MOSFET (PWM avail)
//  D10 Power MOSFET (PWM avail)
//  D11 Power MOSFET (PWM avail)
//  D12 unused
//  D13 unused
//  A0/D14 Unused
//  A1/D15 10k potentiometer
//  A2/D16 10k potentiometer
//  A3/D17 Unused
//  A4/D18 Unused
//  A5/D19 Unused
//  A6/D20 Unused
//  A7/D21 Unused

int ledpin[] = {3, 5, 6, 9, 10, 11};
int effectpin = A1;
int freqpin = A2;
int effect = 0;
int freq = 0;
int brightness[6];
int oldbrightness[6];
int fldelay = 75; // fire light flicker delay
int flalpha = 20; // fire light alpha 0-100 (low values less dynamic changes)
unsigned long  lastupdate[6];
int between=500;
int randwavel[6];
int wavelength[6];

void setup() {
  Serial.begin(9600);
  randomSeed(A0);
  for (int i =0; i<=5; i++) {
    pinMode(ledpin[i],OUTPUT);
    digitalWrite(ledpin[i],LOW);
  }
  for (int i =0; i<=5; i++) {            //setting variables for flicker
    brightness[i]= random(256);
    oldbrightness[i] = brightness[i];
    randwavel[i] = random(500);
  }
  
}

void firelight(){
  for (int i =0; i<=5; i++) {
    if ((millis()-lastupdate[i])>fldelay) {
      lastupdate[i] = millis();
      brightness[i] = random(255);
      brightness[i] = (flalpha * brightness[i] + (100 - flalpha)*oldbrightness[i])/100; 
      oldbrightness[i] = brightness[i];
      analogWrite(ledpin[i],brightness[i]);
    }
  }
}

void wavey(){
  for (int i =0; i<=5; i++) {
    wavelength[i] = (freq/100)*1500 +1000 + randwavel[i];
    int remainder = millis() % wavelength[i];
    if (remainder <wavelength[i]/2){
      brightness[i] = map(remainder, 0, wavelength[i]/2,-128,384);
      if (brightness[i]<0) brightness[i]=0;
      if (brightness[i]>255) brightness[i]=255;
    }
    if (remainder >=wavelength[i]/2) {
      brightness[i] = map(remainder,wavelength[i]/2,wavelength[i],384,-128);
      if (brightness[i]<0) brightness[i]=0;
      if (brightness[i]>255) brightness[i]=255;
    }
    analogWrite(ledpin[i],brightness[i]);
  }  
}

void solid(){
  freq = map(freq,100,923,0,255);
  if (freq<0) freq=0;
  if (freq>255) freq=255;
  for (int i =0; i<=5; i++) {
    analogWrite(ledpin[i],freq);
  }
}

void lightning(){
  for (int i =0; i<=5; i++) {
    if ((millis() - lastupdate[i])> between) {
      for (int c=0; c< random(7); c++){ 
        digitalWrite(ledpin[i], HIGH); 
        delay(40); 
        digitalWrite(ledpin[i], LOW); 
        delay(10); 
      } 
      int lidelay = map(freq,0,1023,3000,20000);
      between = 500+ random(lidelay);
      lastupdate[i] = millis();
    }
  }  
}

void loop() {
  freq = analogRead(freqpin);
  effect = analogRead(effectpin);
  if (effect<100) solid();
  if ((effect>=100)&(effect<512)) firelight();
  if ((effect>=512)&(effect<923)) wavey();
  if (effect>=923) lightning();
  delay(10);
}

Parts List and links

Where convenient, I’m including links to parts on Digi-Key. I do not receive any commission from Digi-Key (or the parts fabricators), and I can’t vouch for the specific parts I link to. But I generally find Digi-Key to be very reliable with a good library of parts. You may find cheaper prices elsewhere.

1- Arduino nano
    Or suitable clone

2- 15 pin female headers
    Also can use a long strip of female headers and cut to fit

6 - N Channel Mosfets
    I like the IRLB8721PBF mosfet, but any logic level mosfet with enough volts should work. FQP30N06L is also a solid choice. 

2 - 10k Potentiometers
    Rather expensive here. There are cheaper ones elsewhere, but quality may be an issue.

7 - 2 channel 5.08mm pitch phoenix screw headers
    Any 5.08mm (0.2”) pitch screw terminal will work, but I really like the mechanism on the Phoenix product. 













Wednesday, August 17, 2022

Fake Electric Zap (capacitive touch)

Another Haunter on Facebook asked about making a barb wire fence that would make an "electric shock" noise when you touched it. That inspired me to put together a quick prop based on capacitive touch.




It’s pretty simple to put together. No Arduino involved. The sound comes from an Adafruit Sound FX board. They aren’t the cheapest option, but really easy to work with. I've saved a sound clip of electric shock to the board's memory as T01HOLDL.wav. This way it will play the sound whenever pin #1 is connected to ground. WAV files require less decoding so play faster. Pin #1 is hooked to the output from a capacitive touch sensor. The sensor is set to give a ground signal when you touch it, 5v when you don’t touch it. For this particular sensor, you need to add a glob of solder to connect the "A" pads.  I then scratched off some of the plastic covering the sensor and soldered a long wire to the sensor. That’s then connected to the outlet (which is of course NOT connected to household power or anything else.) 5V DC power from a wall wart transformer (or even 3 AA batteries) run to the power pins for both the sound board and touch sensor.



I highly recommend the Adafruit tutorial on their SoundFX boards. There are cheaper options for audio (DFPlayer mini is one of my favorites) but Adafruit is a great place to start. Adafruit also sells a great Capacitive Touch sensor board, but this one is cheaper and has the option to output ground signal with touch.